#ifndef ADUGAMEMANAGER_H_
#define ADUGAMEMANAGER_H_

#include "cocos2d.h"

using namespace std;

class ADUGameManager{
private:
	static ADUGameManager* instance;
	static int scores;
public:
	static ADUGameManager* getInstance();
	void increaseScores(int value);
	void increaseScores();

	static void RunScene(int Scene);

};


#endif
